Escape Academy 2 Wiki

Escape Academy 2 Answers: Full Puzzle Solutions Walkthrough

Stuck in Escape Academy 2: Back 2 School? Here are the puzzle answers for every chapter, plus optional side quests, from one verified walkthrough.

Escape Academy 2 Answers: Puzzle Solutions by Chapter

If you're searching for Escape Academy 2 answers, the fastest route is a chapter-by-chapter list of confirmed codes and solutions. This guide compiles every puzzle answer documented in GameSpew's full Escape Academy 2: Back 2 School walkthrough, organized so you can jump straight to the room you're stuck in. A few answers depend on randomized clues (like your student number), so those are flagged where relevant.

Important caveat: every solution below comes from a single community walkthrough published November 5, 2026 (GameSpew). It is not official documentation from Coin Crew Games, and the source itself notes some solutions were "ours." Version and platform are not independently confirmed, and where the walkthrough describes a puzzle as randomized, your in-game answer may differ.

Chapter 1 Answers

Puzzle / LockAnswer
Tram symbol machine (three dials)Triangle, cog, square (source's solution)
Destination code9625
Tram door combinationSTEAM
Classroom backpack padlock (desk path)PATH
Emergency phone number772
Dormitory door padlock (spade/heart/club)346
Book cipher "B to A" (FVSFLB)EUREKA
Roof door passwordSTAY AWAY
Constellation lockCAMEL
Clock chest cipherLUNAR
Moonlight hidden lettersECLIPSE
Bell tune (9795639)ACAEDGA
Locker numberBased on your student number (source's was 3517)

The desk-path puzzle follows a trail of coordinate clues: start at X2 Y2, then apply X+1, Y+2, and X−2 to reach each next desk. The letters in order spell PATH. The dorm code comes from counting symbols on three founder portraits — the source counted 3 spades, 4 hearts, and 6 clubs.

Chapter 2 Answers

Puzzle / LockAnswer
Drain Chemicals cupboard (Ar, O, Fe)18826
Brain chemicals locker (hazard code)403
Mouse cage cheese chart5423
Cheese wheel math padlock2468
Trampoline portmanteausPARMEDDINO 895, MANCORSAN 658, CHEMESEGO 986
"This lock's got POTENTIAL" coloursU yellow, = orange, M red, G light blue, H purple

For the hazard code, the walkthrough reasons it out from the incident report and a hazard poster: the chemical burns at room temperature (a "4"), isn't a health hazard to breathe ("0"), and detonates with shock and heat ("3"). The cheese wheel code comes from four wedge positions that each highlight a simple sum: 9−7=2, 8/2=4, 3×2=6, 2+6=8.

Chapter 3 Answers

Puzzle / LockAnswer
Library book trolley (Cluey Decimal System)2914
Quiz answers1. B, 2. A, 3. B, 4. B, 5. D
Museum artefact placementSameer's Shovel, Sameer's Hat, Fernando's Checkbook, Reina's Pen, Fernando's Sword, Reina's Bell, Fernando's Ring, Sameer's Mustache Wax (Exhibits 1–8)
Gold chest first layerMatch the four coloured squares from the lock poster
Water feature columnsEKHO
Final constellation tilesSource's: top left, last on third row, bottom left

The banned-book statue puzzle uses a note read from the even pages only. Turn Grumble and Saunders to face etiquette, Pleasant to face fashion, and Maxwell to face dance to reveal the first book.

Chapter 4 Answers

Puzzle / LockAnswer
Gillian schematicSource's correct schematic was A
Gillian routeSouth, west, north, north, west, north, east
"Giving Spoilers" largest number9542
Locker code9542
Tree lock (founder letters)LIARS
Tree-hole room pathsSpades, then hearts, then clubs
Plaque rearrangement"This chamber was built for ALISTAIR BELL the FOUNDER of DIAMONDS. He was IMPRISONED here for his BETRAYAL against THE ACADEMY"

Chapter 5 Answers

Puzzle / LockAnswer
Fabric letter puzzleYARM
Dress chest, left lock (by size)26013
Dress chest, right lock (by colour)21306
Dance sequenceCipherston, Lockbox Step, Clue-pid Shuffle, Escape Vine
Dance mirror code3258 (source's result)
Cabinet "dress for the job"4069
Peter Hintz's address30 Arson Avenue
Stage drawings size orderApple, squirrel, flamingo, car, elephant, dinosaur → SECRET
Wall of names coloursOLIVE, RUBY, BROWNstone, VIOLETte, WHYTE
Footprint cipherUNMASK
First Chamber placards (odd one out)Flamingo (2), Horse (5), Sun (4), Hammer (3), Recorder (5)
First Chamber statue blanks1783, TABLET, GREECE, BRAINS, LIGHTNING, IMMORTALITY, REINA WYM, FERNANDO AUGUSTIN, ALISTAIR BELL

The cabinet code follows "dress for the job, head to toe": hat 4, glasses 0, coat 6, shoes 9. The dance code depends on where you stand after each move, so treat 3258 as the source's result rather than a guaranteed universal answer.

Chapter 6 Answers

Puzzle / LockAnswer
Weather Tower board26 (source's readings: air 90, water 170, smell 10)
Postbox directionsDown, left, up, down
"What is it?" shape lockCROWN
Chip sockets2973
Graph chart conversionsCROWN → 86143; 2973 → MAIN
Nautical flagsLEMON
Barrel directions (hatch)Down, left, left, up
Chest combination712 (source's result)
Captain's CodePort, aft, port, fore
Ship's wheelSAVE
Boat maze coloursYellow 2, green 5, blue 6, red 9
Beach tile wallNumbers 1–6 in order (mirrored)
Constellation doorBull, crab, lion (Taurus, Cancer, Leo)
Second Chamber "Weight of Responsibility"3440 (source's weights: apple 220, crown 2000, scepter 1000)
Second Chamber statue blanksGROWING OLD, FALL APART, SCIENCE, THE BRAIN STORM, AN INVENTION

Chapter 7 Answers

Puzzle / LockAnswer
Pianist melodiesE; D; E, C, G
Drummer patternSnare, snare, bass, crash cymbal, floor tom
Trombone shapesCircle, pentagon, square, triangle, hexagon
Art locker (stars/spirals/moons)342 (source's count: 3, 4, 2)
Art lockboxLION
Music box note sequenceB, F, C, D, A, E
Fertilizer wall shapesSquare, triangle, heart, triangle
Founder's Fountain statueHISTORY
Fountain locks3, 5, 2, 8
Third Chamber chest57A3
Stained glass letter gridTIME
Candle burn orderSheep, beef, palm, bee, whale
Third Chamber statue blanksSTUDENT, STOLE, YOUTH, TRANSFORMATION, JAIL, MEMORY GASSED, THE STUDENT BODY, SPEAKING, A BROKEN HEART, RUDDY HERRING, INDIA

Chapter 8 Answers

Puzzle / LockAnswer
Stepping stone tilesOPPOSITE
Floor plate (opposite of REMEMBER)FORGET
Card lamp safe1583
Specimen brainpowerElephant 16, monkey 9, man 19, rat 12
Pod machine six-digit code1, 6, 4, 3, 5, 2
First bridge (equals 9)Blue Key + Red Key (two diamonds)
Second bridge (equals 13)Red Key (two diamonds) + Red Key (5 sides)
Pink square bridgeRed Key + Blue Key
"8" bridgeRed Key (two triangles) + Green Key (one point)
Final "6" boxRed, blue, and green keys
Reina's Crypt gem numbers9238 (red 9, yellow 2, blue 3, green 8)

The pod code logic is worth spelling out: each marker's dots show how many numbers combine to that total. Chamber 3 has one dot, so it's 3; chamber 9 has two dots summing to 9, so with 3 already used the other is 6. Continue this way around the room.

Optional Side Quest Answers

Side questAnswer
Fizziness as Usual (soda)A4
Chipping In (snack)C3
Send in the Clues (balloon)SMILE
A Cryptic PicnicSNACK FRUIT
A Real HeadspinnerStar, Running Man, Robot, Salsa, Walking the Dog, Moonwalk
Say CheeseA2
Throwing Shade7285
Scoping Things OutSPOT
A Riddle Bit CloserGOAL, FLAG, ROAD
Cluepid's Arrow41352
Breaking Clues!Esther, Frank, Philip
Trophy order (Shelf Destruction)'73 Bronze TOP, '79 Silver bee hive, '83 Gold TOP, '84 Puzzle, '95 Grenade

FAQ

Are these answers official? No. They come from a single GameSpew walkthrough, not from the developer. Treat them as community-documented solutions.

Why don't some codes match my game? Several puzzles depend on randomized or player-specific clues — your student number, the correct schematic, the dance mirror numbers, the constellation tiles, and the chest combination. The walkthrough labels these as "ours," so your answer can differ.

Where can I see the full step-by-step? The complete walkthrough, including puzzle-by-puzzle reasoning and images, is at GameSpew's Escape Academy 2 guide.