Escape Academy 2 Answers: Full Puzzle Solutions Walkthrough
Stuck in Escape Academy 2: Back 2 School? Here are the puzzle answers for every chapter, plus optional side quests, from one verified walkthrough.
Escape Academy 2 Answers: Puzzle Solutions by Chapter
If you're searching for Escape Academy 2 answers, the fastest route is a chapter-by-chapter list of confirmed codes and solutions. This guide compiles every puzzle answer documented in GameSpew's full Escape Academy 2: Back 2 School walkthrough, organized so you can jump straight to the room you're stuck in. A few answers depend on randomized clues (like your student number), so those are flagged where relevant.
Important caveat: every solution below comes from a single community walkthrough published November 5, 2026 (GameSpew). It is not official documentation from Coin Crew Games, and the source itself notes some solutions were "ours." Version and platform are not independently confirmed, and where the walkthrough describes a puzzle as randomized, your in-game answer may differ.
Chapter 1 Answers
| Puzzle / Lock | Answer |
|---|---|
| Tram symbol machine (three dials) | Triangle, cog, square (source's solution) |
| Destination code | 9625 |
| Tram door combination | STEAM |
| Classroom backpack padlock (desk path) | PATH |
| Emergency phone number | 772 |
| Dormitory door padlock (spade/heart/club) | 346 |
| Book cipher "B to A" (FVSFLB) | EUREKA |
| Roof door password | STAY AWAY |
| Constellation lock | CAMEL |
| Clock chest cipher | LUNAR |
| Moonlight hidden letters | ECLIPSE |
| Bell tune (9795639) | ACAEDGA |
| Locker number | Based on your student number (source's was 3517) |
The desk-path puzzle follows a trail of coordinate clues: start at X2 Y2, then apply X+1, Y+2, and X−2 to reach each next desk. The letters in order spell PATH. The dorm code comes from counting symbols on three founder portraits — the source counted 3 spades, 4 hearts, and 6 clubs.
Chapter 2 Answers
| Puzzle / Lock | Answer |
|---|---|
| Drain Chemicals cupboard (Ar, O, Fe) | 18826 |
| Brain chemicals locker (hazard code) | 403 |
| Mouse cage cheese chart | 5423 |
| Cheese wheel math padlock | 2468 |
| Trampoline portmanteaus | PARMEDDINO 895, MANCORSAN 658, CHEMESEGO 986 |
| "This lock's got POTENTIAL" colours | U yellow, = orange, M red, G light blue, H purple |
For the hazard code, the walkthrough reasons it out from the incident report and a hazard poster: the chemical burns at room temperature (a "4"), isn't a health hazard to breathe ("0"), and detonates with shock and heat ("3"). The cheese wheel code comes from four wedge positions that each highlight a simple sum: 9−7=2, 8/2=4, 3×2=6, 2+6=8.
Chapter 3 Answers
| Puzzle / Lock | Answer |
|---|---|
| Library book trolley (Cluey Decimal System) | 2914 |
| Quiz answers | 1. B, 2. A, 3. B, 4. B, 5. D |
| Museum artefact placement | Sameer's Shovel, Sameer's Hat, Fernando's Checkbook, Reina's Pen, Fernando's Sword, Reina's Bell, Fernando's Ring, Sameer's Mustache Wax (Exhibits 1–8) |
| Gold chest first layer | Match the four coloured squares from the lock poster |
| Water feature columns | EKHO |
| Final constellation tiles | Source's: top left, last on third row, bottom left |
The banned-book statue puzzle uses a note read from the even pages only. Turn Grumble and Saunders to face etiquette, Pleasant to face fashion, and Maxwell to face dance to reveal the first book.
Chapter 4 Answers
| Puzzle / Lock | Answer |
|---|---|
| Gillian schematic | Source's correct schematic was A |
| Gillian route | South, west, north, north, west, north, east |
| "Giving Spoilers" largest number | 9542 |
| Locker code | 9542 |
| Tree lock (founder letters) | LIARS |
| Tree-hole room paths | Spades, then hearts, then clubs |
| Plaque rearrangement | "This chamber was built for ALISTAIR BELL the FOUNDER of DIAMONDS. He was IMPRISONED here for his BETRAYAL against THE ACADEMY" |
Chapter 5 Answers
| Puzzle / Lock | Answer |
|---|---|
| Fabric letter puzzle | YARM |
| Dress chest, left lock (by size) | 26013 |
| Dress chest, right lock (by colour) | 21306 |
| Dance sequence | Cipherston, Lockbox Step, Clue-pid Shuffle, Escape Vine |
| Dance mirror code | 3258 (source's result) |
| Cabinet "dress for the job" | 4069 |
| Peter Hintz's address | 30 Arson Avenue |
| Stage drawings size order | Apple, squirrel, flamingo, car, elephant, dinosaur → SECRET |
| Wall of names colours | OLIVE, RUBY, BROWNstone, VIOLETte, WHYTE |
| Footprint cipher | UNMASK |
| First Chamber placards (odd one out) | Flamingo (2), Horse (5), Sun (4), Hammer (3), Recorder (5) |
| First Chamber statue blanks | 1783, TABLET, GREECE, BRAINS, LIGHTNING, IMMORTALITY, REINA WYM, FERNANDO AUGUSTIN, ALISTAIR BELL |
The cabinet code follows "dress for the job, head to toe": hat 4, glasses 0, coat 6, shoes 9. The dance code depends on where you stand after each move, so treat 3258 as the source's result rather than a guaranteed universal answer.
Chapter 6 Answers
| Puzzle / Lock | Answer |
|---|---|
| Weather Tower board | 26 (source's readings: air 90, water 170, smell 10) |
| Postbox directions | Down, left, up, down |
| "What is it?" shape lock | CROWN |
| Chip sockets | 2973 |
| Graph chart conversions | CROWN → 86143; 2973 → MAIN |
| Nautical flags | LEMON |
| Barrel directions (hatch) | Down, left, left, up |
| Chest combination | 712 (source's result) |
| Captain's Code | Port, aft, port, fore |
| Ship's wheel | SAVE |
| Boat maze colours | Yellow 2, green 5, blue 6, red 9 |
| Beach tile wall | Numbers 1–6 in order (mirrored) |
| Constellation door | Bull, crab, lion (Taurus, Cancer, Leo) |
| Second Chamber "Weight of Responsibility" | 3440 (source's weights: apple 220, crown 2000, scepter 1000) |
| Second Chamber statue blanks | GROWING OLD, FALL APART, SCIENCE, THE BRAIN STORM, AN INVENTION |
Chapter 7 Answers
| Puzzle / Lock | Answer |
|---|---|
| Pianist melodies | E; D; E, C, G |
| Drummer pattern | Snare, snare, bass, crash cymbal, floor tom |
| Trombone shapes | Circle, pentagon, square, triangle, hexagon |
| Art locker (stars/spirals/moons) | 342 (source's count: 3, 4, 2) |
| Art lockbox | LION |
| Music box note sequence | B, F, C, D, A, E |
| Fertilizer wall shapes | Square, triangle, heart, triangle |
| Founder's Fountain statue | HISTORY |
| Fountain locks | 3, 5, 2, 8 |
| Third Chamber chest | 57A3 |
| Stained glass letter grid | TIME |
| Candle burn order | Sheep, beef, palm, bee, whale |
| Third Chamber statue blanks | STUDENT, STOLE, YOUTH, TRANSFORMATION, JAIL, MEMORY GASSED, THE STUDENT BODY, SPEAKING, A BROKEN HEART, RUDDY HERRING, INDIA |
Chapter 8 Answers
| Puzzle / Lock | Answer |
|---|---|
| Stepping stone tiles | OPPOSITE |
| Floor plate (opposite of REMEMBER) | FORGET |
| Card lamp safe | 1583 |
| Specimen brainpower | Elephant 16, monkey 9, man 19, rat 12 |
| Pod machine six-digit code | 1, 6, 4, 3, 5, 2 |
| First bridge (equals 9) | Blue Key + Red Key (two diamonds) |
| Second bridge (equals 13) | Red Key (two diamonds) + Red Key (5 sides) |
| Pink square bridge | Red Key + Blue Key |
| "8" bridge | Red Key (two triangles) + Green Key (one point) |
| Final "6" box | Red, blue, and green keys |
| Reina's Crypt gem numbers | 9238 (red 9, yellow 2, blue 3, green 8) |
The pod code logic is worth spelling out: each marker's dots show how many numbers combine to that total. Chamber 3 has one dot, so it's 3; chamber 9 has two dots summing to 9, so with 3 already used the other is 6. Continue this way around the room.
Optional Side Quest Answers
| Side quest | Answer |
|---|---|
| Fizziness as Usual (soda) | A4 |
| Chipping In (snack) | C3 |
| Send in the Clues (balloon) | SMILE |
| A Cryptic Picnic | SNACK FRUIT |
| A Real Headspinner | Star, Running Man, Robot, Salsa, Walking the Dog, Moonwalk |
| Say Cheese | A2 |
| Throwing Shade | 7285 |
| Scoping Things Out | SPOT |
| A Riddle Bit Closer | GOAL, FLAG, ROAD |
| Cluepid's Arrow | 41352 |
| Breaking Clues! | Esther, Frank, Philip |
| Trophy order (Shelf Destruction) | '73 Bronze TOP, '79 Silver bee hive, '83 Gold TOP, '84 Puzzle, '95 Grenade |
FAQ
Are these answers official? No. They come from a single GameSpew walkthrough, not from the developer. Treat them as community-documented solutions.
Why don't some codes match my game? Several puzzles depend on randomized or player-specific clues — your student number, the correct schematic, the dance mirror numbers, the constellation tiles, and the chest combination. The walkthrough labels these as "ours," so your answer can differ.
Where can I see the full step-by-step? The complete walkthrough, including puzzle-by-puzzle reasoning and images, is at GameSpew's Escape Academy 2 guide.