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Locks appear in Escape Academy 2: Back to School as puzzle devices: a yellow slock on the ticket kiosk accepts money, a combination lock above the tram doo

Lock

Locks appear in Escape Academy 2: Back to School as puzzle devices: a yellow slock on the ticket kiosk accepts money, a combination lock above the tram doors takes the word STEAM, and a padlock on a classroom backpack opens with the code PATH. The reviewer's closing joke about picking a lock is a se

Verification: Human verified

Locks serve as essential puzzle devices and barriers throughout Escape Academy 2: Back 2 School, requiring players to apply clues, codes, and currency to progress. From automated kiosks to combination mechanisms and padlocks, interacting with these elements is core to navigating the game's environments.

How to Complete

Different locks require specific interactions depending on their type and location within the school grounds:

  • Ticket Kiosk Lock: A yellow slock on the Ticket Kiosk accepts three $1 bills collected around the phone box. After inserting the money, input the destination code 9625 followed by the tick, then retrieve the ticket from the green slot [src-0dc02cf791].
  • Tram Combination Lock: A combination lock situated above the tram doors must be set to the word STEAM to continue [src-0dc02cf791].
  • Backpack Padlock: Located on a backpack at the back of the Classroom during the "A Clued Awakening" section, this padlock opens with the code PATH [src-0dc02cf791].

Step-by-Step Walkthrough

To solve the backpack padlock puzzle in the Classroom, follow these steps:

  1. Locate the backpack at the back of the classroom, which features an underlying clue stating "Start at X2 Y2" [src-0dc02cf791].
  2. Examine the desks, each marked with an XY coordinate, and find desk X2 Y2 to discover the letter P alongside the next clue, "X+1" [src-0dc02cf791].
  3. Move to desk X3 Y2 to find the letter A and the next clue, "Y+2" [src-0dc02cf791].
  4. Proceed to desk X3 Y4 to find the letter T and the clue "X-2" [src-0dc02cf791].
  5. Finish at desk X1 Y4 to find the final letter, H [src-0dc02cf791].
  6. Combine the letters in order to get the code PATH, then input it into the padlock to open it and retrieve projector still 3 of 3 [src-0dc02cf791].

Details

context

Mentioned in the reviewer's closing joke about solving a final puzzle

ticket_kiosk_lock

A yellow slock on the ticket kiosk accepts the three $1 bills collected around the phone box; after inserting the money, type the destination code 9625 followed by the tick, then take the ticket from the green slot.

tram_combination_lock

A combination lock above the tram doors must be set to the word STEAM to continue.

backpack_padlock

A padlock on a backpack at the back of the classroom (in the A Clued Awakening section) opens with the code PATH, derived from the clue 'Start at X2 Y2' and the XY desk letters P, A, T, H. Inside is projector still 3 of 3.

Sources