Ticket | Items Wiki
A tram ticket obtained from the ticket kiosk at Escape Shack Station. After inserting $3 and the destination code, the ticket is dispensed from the kiosk's
Ticket
A tram ticket obtained from the ticket kiosk at Escape Shack Station. After inserting $3 and the destination code, the ticket is dispensed from the kiosk's green slot and is used on the gate slot to open the gates so you can board the tram.
Verification: Human verified
The Ticket is an essential progression item in Escape Academy 2, required to board the tram at Escape Shack Station [src-0dc02cf791]. Players must gather currency, determine a specific transit code, and operate the station kiosk to secure it [src-0dc02cf791]. Without this item, you cannot clear the station gates to progress further into the game [src-0dc02cf791].
How to Complete
To acquire and use the Ticket, you must gather a total of $3 across the station area, figure out the destination code using environmental clues, and complete the transaction at the ticket kiosk [src-0dc02cf791].
Step-by-Step Walkthrough
- Gather the $3 Cost: You need three $1 bills to pay for your fare [src-0dc02cf791].
- Find the Destination Code: Inspect the tram stops map and use the intersecting colored lines around the machine's rotating dials (red/yellow, blue/red, and blue/yellow) to input the proper symbols [src-0dc02cf791]. This reveals the destination code for Escape Academy, which is 9625 [src-0dc02cf791].
- Use the Ticket Kiosk: Approach the ticket kiosk and click the yellow slot to insert your accumulated money [src-0dc02cf791]. Type in the destination code 9625, followed by the tick [src-0dc02cf791].
- Dispense and Board: Take the Ticket from the green slot on the kiosk [src-0dc02cf791]. Take it to the gate and use the Ticket on the gate slot to open the barriers so you can proceed to the tram [src-0dc02cf791].
Tips
- Make sure you check all three locations for the single-dollar bills thoroughly; missing even one $1 bill will prevent you from operating the kiosk [src-0dc02cf791].
- Cross-reference the tram map carefully with the dials to ensure your symbols match before attempting to punch in code 9625 [src-0dc02cf791].
Details
obtained_from
Ticket kiosk at Escape Shack Station (take the ticket from the green slot after inserting money and the destination code)
cost
$3 (three $1 bills: one in the phone box, one through the open vent, and one on top of the phone box reached by climbing the luggage to the side)
use
Used on the gate slot to open the gates
acquisition_steps
- Gather $3: open the phone box for the first $1, crawl through the open vent for the second $1, and climb the luggage to the side to reach the third $1 on top of the phone box.
- Go to the ticket kiosk and click the yellow slot to insert the money.
- Type in the destination code (9625 for Escape Academy) followed by the tick.
- Take the ticket from the green slot.
destination_code
9625 (the destination code for Escape Academy, entered at the kiosk after inserting money)
Sources
Related
Related Guides
$1 | Items Wiki
Single-dollar currency pickups in Escape Shack Station; three are needed to total $3 for the tram ticket. Found in the phone box, through the open vent, an
$3 | Items Wiki
In Escape Academy 2: Back 2 School's Chapter 1 (Escape Shack Station), you need $3 to buy a tram ticket and board the tram. The money is collected as three
Backpack | Items Wiki
A padlocked backpack found at the back of the classroom in the 'A Clued Awakening' section. A clue underneath it reads 'Start at X2 Y2'; following the XY d
Books | Items Wiki
Three books the player must collect during the 'Better Book It!' objective, purchasable from the bookstore on the first floor beyond the courtyard. All thr