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A recurring side-quest puzzle type in Escape Academy 2: Back to School that the reviewer describes as a version of Sudoku requiring the player to solve bot

Sudoku

A recurring side-quest puzzle type in Escape Academy 2: Back to School that the reviewer describes as a version of Sudoku requiring the player to solve both a number and a letter for a particular spot. It appears in multiple side quests, such as the vending machine in 'Fizziness as Usual' (code A4)

Verification: Human verified

Sudoku is a recurring side-quest puzzle type featured throughout Escape Academy 2: Back to School that rewards players with cash upon completion [src-4b8b4c5daa]. Unlike traditional number-only Sudoku, this variant requires solving both a letter and a number for a specific grid position to unlock vending machines and snack dispensers [src-4b8b4c5daa, src-0dc02cf791]. Players encounter these challenges across multiple campus areas while fulfilling optional requests for fellow students [src-0dc02cf791].

Puzzle Mechanics

The Sudoku puzzle in Escape Academy 2: Back to School is arranged on a 4x4 grid divided into four 2x2 sub-grid squares [src-4b8b4c5daa, src-0dc02cf791]. To solve the grid, players must satisfy two simultaneous placement rules:

  • Letter Rules: The letters A, B, C, and D can only appear once in each 2x2 sub-grid square, once in each row, and once in each column [src-4b8b4c5daa, src-0dc02cf791].
  • Number Rules: The numbers 1, 2, 3, and 4 can only appear once in each 2x2 sub-grid square, once in each row, and once in each column [src-4b8b4c5daa, src-0dc02cf791].

Deductive reasoning reveals the unique alphanumeric combination (such as A4 or C3) assigned to the desired item inside the machine [src-0dc02cf791].

Step-by-Step Walkthrough

Fizziness as Usual

  1. Accept the Quest: Speak to the sleeping student located to the left outside of your dorm room; the student will ask for a can of soda [src-0dc02cf791].
  2. Locate the Vending Machine: Open the doors to the left to find the vending machine [src-0dc02cf791].
  3. Solve the Grid: Analyze the Sudoku grid on the machine interface using the row, column, and 2x2 sub-grid constraints [src-0dc02cf791].
  4. Dispense the Soda: Enter code A4, insert a coin, and collect the soda can [src-0dc02cf791].
  5. Complete the Quest: Deliver the soda back to the sleeping student [src-0dc02cf791].

Chipping In

  1. Accept the Quest: Locate the student outside the chemistry lab in the science campus and speak to him to learn he needs a snack [src-0dc02cf791].
  2. Find the Puzzle Location: Go down the stairs and follow the path around the dumpster to reach the snack machine [src-0dc02cf791].
  3. Solve the Grid: Work out the alphanumeric Sudoku puzzle on the machine [src-0dc02cf791].
  4. Dispense the Snack: Enter code C3 to obtain the snack [src-0dc02cf791].
  5. Complete the Quest: Return the snack to the student outside the chemistry lab [src-0dc02cf791].

Say Cheese

  1. Locate the Quest: Find this puzzle location near the top of the stairs in the Arts campus [src-0dc02cf791].
  2. Locate the Snack Machine: Head down the stairs next to the costume shop to reach the snack machine [src-0dc02cf791].
  3. Solve the Grid: Complete the Sudoku grid puzzle to retrieve the requested item [src-0dc02cf791].

Known Puzzle Solutions

  • Fizziness as Usual (Dorm Vending Machine): A4 (Soda Can) [src-0dc02cf791]
  • Chipping In (Science Campus Snack Machine): C3 (Snack) [src-0dc02cf791]

Rewards

Completing these optional Sudoku side-quest puzzles awards players in-game cash [src-4b8b4c5daa].

Details

puzzleType

Side-quest puzzle that can be completed for cash

mechanics

A version of Sudoku that has the player solving both a number and a letter for a particular spot. The grid is a 4x4 arrangement (four squares), where each square has a letter A-D and a number 1-4; both the letters and numbers can only appear once in each grid, and once in each row and column.

recurrence

Recurring puzzle

knownSolutions

  • Fizziness as Usual (vending machine code for the soda): A4
  • Chipping In (snack code): C3

appearances

  • Fizziness as Usual: vending machine outside the player's dorm room; talk to the sleeping student who wants a can of soda, then solve the sudoku to get code A4, insert a coin, and return the can.
  • Chipping In: puzzle just outside the chemistry lab in the science campus; talk to the student who wants a snack, go down the stairs and follow the path around the dumpster to solve the sudoku and get code C3, then return the snack.

Sources