Escape Academy 2: Back to School | Guides Wiki
A puzzle/escape-room game developed by Coin Crew Games and published by iam8bit Presents, and a direct sequel to the original Escape Academy. It is describ
Escape Academy 2: Back to School
A puzzle/escape-room game developed by Coin Crew Games and published by iam8bit Presents, and a direct sequel to the original Escape Academy. It is described as the first open-world escape room game, mixing traditional puzzles with escape rooms across an explorable campus, with 15 escape room sequen
Verification: Human verified
Developed by Coin Crew Games and published by iam8bit Presents [src-9587d1101b], Escape Academy 2: Back to School is the direct sequel to the original Escape Academy [src-4b8b4c5daa]. Billed as the first open-world escape room game, it blends traditional puzzles and room escapes across an explorable campus during your second year at the facility [src-4b8b4c5daa]. Players can dive into roughly 10 to 15 hours of content [src-4b8b4c5daa] alone or in co-op mode [src-4b8b4c5daa] as the story unfolds into a humorous conspiracy thriller [src-4b8b4c5daa].
How to Complete Chapter 1: Escape Shack Station
To get your second year underway, you must complete the opening sequence at the station before boarding the tram to the main campus.
- Find the Destination Code: Inspect the machine near the ticket kiosk, which requires three symbols [src-0dc02cf791]. Check the tram stops map on the wall to your left; its symbols match those on the machine [src-0dc02cf791]. Look at the colored lines around each rotating dial (red and yellow, blue and red, blue and yellow) and find where these lines intersect on the map to reveal your input [src-0dc02cf791]. The solution yields the code 9625 [src-0dc02cf791].
- Gather $3 in Escape Bucks:
- Board the Tram: Head back to the ticket kiosk and click the yellow slot to insert your funds [src-0dc02cf791] and complete the opening "No Ticket" objective [src-aa17351cd6].
Exploration and Side Content
Once you unlock the campus grounds, a variety of open-world mechanics and side activities become available:
- Travel System: You can utilize a zip line travel system to zoom across the map [src-4b8b4c5daa]. The first zipline is purchased in the courtyard, and you can later purchase a zipline in front of the school to reach the Clocktower [src-4b8b4c5daa], the tallest point on the map [src-aa17351cd6].
- Extra Credit Quests: Other students around campus offer side quest puzzles rewarded with cash [src-4b8b4c5daa]. A recurring puzzle type involves a version of Sudoku where you solve for both a number and a letter, such as the sudoku puzzle located in the cafeteria [src-4b8b4c5daa].
- Campus Areas: As you progress through the narrative, you will unlock specialized zones including the Science Campus and the Humanities Campus [src-aa17351cd6].
Tips
- Bring a Friend: While solo players can clear the game with extra patience, many puzzles and escape room elements are designed to be much easier with two people in co-op [src-4b8b4c5daa].
- Keep an Eye Out for Currency: Collectible Escape Bucks [src-aa17351cd6] are hidden in everyday spots like vents, telephone booths [src-aa17351cd6], and high ledges. Grab them early to fund your progress.
- Explore Thoroughly: Since this is an open-world setting, environmental storytelling and side interactions hide plenty of humorous dialogue and optional challenges [src-4b8b4c5daa].
Details
developer
Coin Crew Games
escape_room_count
15 escape room sequences
predecessor_escape_room_count
12 (original Escape Academy)
playtime
roughly 10 to 15 hours
co_op
Co-op is an option; many puzzles and escape room elements are designed to be easier with two people, though solo players can clear them with extra patience
open_world
Open-world explorable campus; described as the first open-world escape room game. The headmaster's tower is the first major explorable section, with the rest of the campus unlocked after the first major chapter
side_quests
Side quest puzzles can be completed for cash; a recurring puzzle is a version of Sudoku solving both a number and a letter. Side quests are given by other students (Extra Credit quests), e.g. the sudoku puzzle in the cafeteria
travel_system
Zip line travel system lets players zoom across the map; the first zipline is bought in the courtyard, and a zipline in front of the school can be purchased and used to reach the top of the Clocktower
review_score
7 out of 10 (Noisy Pixel)
player_character
Customizable player character, the same one from the first game
story_setting
Second year at Escape Academy; story unfolds into a conspiracy thriller with a mostly humorous tone
publisher
iam8bit Presents
release_date
November 5, 2026 (Windows/Steam release); a same-day hotfix also landed
platform
Windows (as listed on Steam)
genres
Adventure, Casual, Simulation (Steam genres)
price
List price $19.99; discounted to $16.99 (15% off) at the time of the snapshot
steam_deck_status
Not published as Verified or Playable in the Steam store text used for the source article; the live store badge should be checked for compatibility
currency
Escape Bucks are the game's collectible currency; the first is found in the vent or the telephone booth during the tutorial
chapter_1_walkthrough
- Escape Shack Station: to board the tram you need $3 and the destination code for Escape Academy.
- The machine near the ticket kiosk requires three symbols; the tram stops map on the wall to the left matches those symbols.
- Each rotating dial on the machine has coloured lines around it (red and yellow, blue and red, blue and yellow) to help solve the symbol puzzle.
story_chapters
- No Ticket (unlocks 'Back 2 School' achievement)
- A Clued Awakening
- Locked In (complete your first assignment)
- That Rings a Bell
- Lightbulb Moment
campus_areas
Unlockable campus areas include the Science Campus and the Humanities Campus; the Clocktower is the tallest point on the map
notable_achievements
- Spare Some Chance? - collect your first Escape Buck (required for the tutorial)
- A Little Something Extra - complete your first Extra Credit quest (any side quest from other students)
- Don't Look Down - navigate to the tallest point on the map (reach the top of the Clocktower via zipline)
- Science, Dude! - synthesize your own batch of memory gas
- Extrovert Extraordinaire - have over 300 conversations with people around campus
Sources
- Escape Academy 2: Back 2 School walkthrough - Full guide and puzzle ...
- Escape Academy 2: Back 2 School Review - Escape Rooms Ace It, Open World Flunks
- Escape Academy 2: Back 2 School steam deck Guide
- Escape Academy 2: Back 2 School - Achievement & Trophy Guide
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