A Clued Awakening | Guides Wiki
A Clued Awakening is an assignment / escape room in Escape Academy 2: Back 2 School, set in a classroom where players decode desk coordinate clues to open
A Clued Awakening
A Clued Awakening is an assignment / escape room in Escape Academy 2: Back 2 School, set in a classroom where players decode desk coordinate clues to open a padlocked backpack and collect projector stills. Completing it unlocks the achievement of the same name, which is story progression and cannot
Verification: Human verified
A Clued Awakening is an assignment and escape room in Escape Academy 2: Back 2 School set within a classroom filled with coordinate desks and hidden puzzles [src-0dc02cf791]. Players must decode desk coordinate clues, open a padlocked backpack, and track down three projector stills to match the school's founders [src-0dc02cf791]. Completing this assignment serves as mandatory story progression and unlocks the associated achievement [src-96265dfaea].
How to Complete
To successfully clear the classroom escape room, you will need to track down three projector stills by solving a series of logic puzzles involving desk coordinates, a combination safe, a phone number, and a locked chest [src-0dc02cf791].
Step-by-Step Walkthrough
- Unlock the Backpack: Head to the back of the classroom to find a backpack secured with a padlock, accompanied by the starting clue “Start at X2 Y2” [src-0dc02cf791]. Check the desks to find their XY coordinates:
- Go to desk X2 Y2 to find the letter P and the clue
X+1[src-0dc02cf791]. - Move to desk X3 Y2 to find the letter A and the clue
Y+2[src-0dc02cf791]. - Proceed to desk X3 Y4 to find the letter T and the clue
X-2[src-0dc02cf791]. - Finish at desk X1 Y4 to find the letter H [src-0dc02cf791].
- Go to desk X2 Y2 to find the letter P and the clue
- Open the Backpack: Input the combined letters PATH into the backpack's padlock to retrieve the first projector still [src-0dc02cf791].
- Crack the Safe: Solve the safe puzzle using the schedule clues provided around the room (8am coffee, 11am karaoke/music, 1pm jigsaw, 3pm workshop, and 9pm hide-and-seek/eye) [src-0dc02cf791].
- Call for the Second Still: Look through the peephole revealed by the open safe to spot the sign reading “In trouble: Call 772” [src-0dc02cf791]. Go to the phone located on the desk at the front of the classroom and dial 772 to rotate the center of the desk and reveal the second projector still [src-0dc02cf791].
- Retrieve the Third Still: Examine the poster featuring a key to take it, then use that key on the chest at the back of the classroom to acquire the third projector still [src-0dc02cf791].
- Final Solution: Place all three stills onto the projector to observe the names and faces [src-0dc02cf791]. Match these faces with the photo of the three founders located at the back of the room—each paired with a unique symbol—and input the correct names onto the device on the left to finish the assignment [src-0dc02cf791].
Collectibles
- Projector Still #1: Found inside the padlocked backpack requiring the code PATH [src-0dc02cf791].
- Projector Still #2: Revealed in the rotating center of the front desk after calling 772 [src-0dc02cf791].
- Projector Still #3: Stored inside the chest at the back of the room, unlocked using the key from the poster [src-0dc02cf791].
Rewards
- A Clued Awakening Achievement: Unlocked automatically upon completing the assignment as part of the main story progression [src-96265dfaea].
Details
type
Assignment / escape room
associated_achievement
A Clued Awakening — unlocked by completing the assignment; story progression, can't be missed.
location
A classroom; the puzzle is solved around the desks and the back of the room.
walkthrough
- Look at the back of the classroom: there's a backpack with a padlock, and underneath it the clue 'Start at X2 Y2'.
- Desks each have an XY number. Go to desk X2 Y2 — it has the letter P and the clue 'X+1'.
- Go to desk X3 Y2 — letter A, clue 'Y+2'.
- Go to desk X3 Y4 — letter T, clue 'X-2'.
- Go to desk X1 Y4 — letter H.
- The letters spell 'PATH'; input PATH into the combination on the backpack padlock.
- Inside the backpack is a projector still (3 of 3); two more stills must be found.
- Solve the safe using the schedule clues: 8am coffee, 11am karaoke (music), 1pm jigsaw, 3pm workshop, 9pm hide-and-seek (eye).
- The safe opens and a peep hole reveals the sign 'In trouble: Call 772'.
- Go to the phone on the desk at the front of the classroom and call 772; the centre of the desk rotates revealing another projector still.
- Look at the poster with a key on it — take the key and use it on the chest at the back of the classroom to get the third projector still.
- Use all three stills on the projector and note the names and faces; at the back of the room is a photo of the three founders, each with a symbol.
puzzle_solutions
- Backpack padlock code: PATH (from desk letters P-A-T-H following the coordinate clues).
- Safe code derived from schedule clues: 8am coffee, 11am karaoke (music), 1pm jigsaw, 3pm workshop, 9pm hide-and-seek (eye).
- Phone number: 772 (from the 'In trouble: Call 772' sign).
collectibles
- Projector still #1: inside the padlocked backpack (code PATH).
- Projector still #2: revealed by calling 772 on the front desk phone.
- Projector still #3: in the chest at the back of the classroom, opened with the key from the poster.
Sources
Related Guides
772 Phone Call Puzzle | Mechanics Wiki
Calling '772' on the classroom desk phone rotates the centre of the desk, revealing a projector still.
Adjustable Difficulty | Mechanics Wiki
Accessibility feature listed on the Steam store page under Gameplay for Escape Academy 2: Back 2 School. Difficulty can be changed, though the exact tier n
Animal Companions | Mechanics Wiki
Animals that can follow the player around after completing their side quests; a cute feature but with no way to make them stop following in their area, and
Arts Campus | Guides Wiki
A campus area in Escape Academy 2: Back 2 School, reached in Chapter 5 during the 'A Strong St-Art' quest; unlocking it grants the 'Acting Out' achievement