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Pay Close Detention | Guides Wiki

A prison-themed escape room / assignment in Escape Academy 2: Back 2 School, set in a cell block where the player is locked up alongside Gillian, Reed and

Pay Close Detention

A prison-themed escape room / assignment in Escape Academy 2: Back 2 School, set in a cell block where the player is locked up alongside Gillian, Reed and Kira. Solving it involves cracking a tile number puzzle, fishing a Warden's Key out of a pit, and using a UV light to align the lights around the

Verification: Human verified

"Pay Close Detention" is an escape room assignment in Escape Academy 2: Back 2 School set within a prison cell block [src-0dc02cf791]. Players must work alongside fellow inmates Gillian, Reed, and Kira to solve puzzles, unlock cell doors, and escape the area before moving on to Through the Looking Grate.

Step-by-Step Walkthrough

  1. Find the Locker Code: Leave your starting room and inspect the board on the wall to the left [src-0dc02cf791]. Rearrange the tiles in the "Giving Spoilers" number puzzle to form the largest possible number: 9542 [src-0dc02cf791].
  2. Retrieve the UV Light: Head to the opposite side of the corridor, locate the locker, and enter the code 9542 to open it [src-0dc02cf791]. Take the UV Light and equip it [src-0dc02cf791].
  3. Gather Materials from Inmates: Speak with your fellow prisoners behind the bars:
    • Talk to Gillian to get the Gum [src-0dc02cf791].
    • Talk to Reed to get the Yarn [src-0dc02cf791].
    • Talk to Kira to get the Hook [src-0dc02cf791].
  4. Craft the Fishing Rod: Return to your cell and combine the Yarn, Hook, and chewed Gum to create a Fishing rod [src-0dc02cf791].
  5. Fish Out the Key: Use the fishing rod at the pit located in the middle of the corridor to retrieve the Warden's Key [src-0dc02cf791].
  6. Free Your Friends: Use the Warden's Key to unlock the cell doors for Gillian, Reed, and Kira [src-0dc02cf791].
  7. Align the Main Door Lights: Equip your UV light and examine the shapes and arrows written on the blackboards inside each prison cell [src-0dc02cf791]. Rotate the lights surrounding the main door so that they face the exact directions indicated by the arrows [src-0dc02cf791].
  8. Exit the Room: Proceed through the main door to complete the assignment [src-0dc02cf791].

Items Collected

  • UV Light (found inside the 9542 locker) [src-0dc02cf791]
  • Gum (obtained from Gillian) [src-0dc02cf791]
  • Yarn (obtained from Reed) [src-0dc02cf791]
  • Hook (obtained from Kira) [src-0dc02cf791]
  • Fishing rod (crafted from yarn, hook, and chewed gum) [src-0dc02cf791]
  • Warden's Key (fished out of the corridor pit) [src-0dc02cf791]

Rewards

  • Completion of the "Pay Close Detention" assignment [src-96265dfaea].
  • Unlocks the Pay Close Attention achievement (story progression, cannot be missed) [src-96265dfaea, src-aa17351cd6].
  • Progression to the next section, Through the Looking Grate [src-0dc02cf791].

Details

type

Assignment / escape room

associated_achievement

Pay Close Attention (awarded for completing "Pay Close Detention"; story progression, can't be missed)

location

A prison cell block; the player starts in a cell and the puzzle plays out across the corridor, the friends' cells behind bars, and the main door.

walkthrough

  • Leave the starting room and look at the board on the wall to the left. Rearrange the tiles in the 'Giving Spoilers' number to read the largest possible number: 9542.
  • Go to the other side of the corridor to find a locker. Input the code 9542 to open it, then take the UV Light and equip it.
  • Talk to Gillian behind bars and take the gum from her; talk to Reed and take the yarn from him; talk to Kira and take the hook.
  • Go back to your cell and combine the yarn, hook and chewed gum to create a fishing rod.
  • Use the fishing rod to fish the key out of the pit in the middle of the corridor, obtaining the Warden's Key.
  • Use the Warden's Key on each of your friends' doors.
  • Use the UV light to look at the shapes and arrows noted on the blackboards in each prison cell. Use these as a key for the direction to rotate the lights around the main door — rather than left or right, the lights must face the same direction as the arrows.
  • Go through the door to finish the room.

puzzle_codes

Locker code: 9542 (largest number formable from the 'Giving Spoilers' tiles).

items_collected

  • UV Light (from the 9542 locker)
  • Gum (from Gillian)
  • Yarn (from Reed)
  • Hook (from Kira)
  • Fishing rod (crafted from yarn + hook + chewed gum)
  • Warden's Key (fished out of the corridor pit)

npcs

Gillian, Reed and Kira (fellow prisoners behind bars in the cell block).

followed_by

Through the Looking Grate (next section of the walkthrough).

Sources