Pay Close Detention | Quests Wiki
A story-progression quest in Escape Academy 2: Back 2 School in which the player is locked up and must break out of detention. Completing it unlocks the 'P
Pay Close Detention
A story-progression quest in Escape Academy 2: Back 2 School in which the player is locked up and must break out of detention. Completing it unlocks the "Pay Close Detention" achievement (listed as "Pay Close Attention" in some guides), and the quest cannot be missed.
Verification: Human verified
Pay Close Detention is a mandatory story-progression quest in Escape Academy 2: Back 2 School where you find yourself locked up and must break out of confinement [src-aa17351cd6]. This guide covers all the steps, puzzles, and key items needed to successfully escape and unlock the associated Pay Close Detention achievement [src-96265dfaea].
How to Complete
To clear this quest, you will need to solve a tile puzzle in the hallway, unlock a locker for specialized tools, gather crafting materials from your imprisoned friends, and use a makeshift fishing rod to retrieve the warden's key. Finally, you must use a UV light to analyze cell blackboards and align the directional lights around the main exit.
Step-by-Step Walkthrough
- Leave your cell and inspect the board: Exit the room and examine the board on the wall to the left [src-0dc02cf791]. Rearrange the tiles in the "Giving Spoilers" number puzzle to form the largest possible number: 9542 [src-0dc02cf791].
- Open the hallway locker: Cross to the opposite side of the corridor and locate the locker [src-0dc02cf791]. Input the code 9542 to unlock it, then collect and equip the UV Light [src-0dc02cf791].
- Gather crafting components from NPCs:
- Speak with Gillian behind bars to receive the gum [src-0dc02cf791].
- Speak with Reed to get the yarn [src-0dc02cf791].
- Speak with Kira to obtain the hook [src-0dc02cf791].
- Craft the fishing rod: Return to your cell and combine the yarn, hook, and chewed gum to create a fishing rod [src-0dc02cf791].
- Retrieve the Warden's Key: Use your newly crafted fishing rod to fish the key out of the pit located in the middle of the corridor to acquire the Warden's Key [src-0dc02cf791].
- Free your companions: Use the Warden's Key on each of your friends' cell doors [src-0dc02cf791].
- Solve the light rotation puzzle: Equip the UV Light and inspect the shapes and arrows drawn on the blackboards inside each prison cell [src-0dc02cf791]. Use these indicators as a key to rotate the lights around the main door so that they face in the exact directions specified by the arrows [src-0dc02cf791].
- Exit the area: Head through the newly opened main door to complete the quest [src-0dc02cf791].
Key Items
- UV Light: Found inside the hallway locker (Code: 9542) [src-0dc02cf791].
- Gum: Obtained by talking to Gillian [src-0dc02cf791].
- Yarn: Obtained by talking to Reed [src-0dc02cf791].
- Hook: Obtained by talking to Kira [src-0dc02cf791].
- Fishing rod: Crafted inside your cell using the yarn, hook, and chewed gum [src-0dc02cf791].
- Warden's Key: Fished out of the central corridor pit [src-0dc02cf791].
Puzzles and Solutions
- 'Giving Spoilers' Tile Puzzle: Rearrange the tiles to display the largest possible value, which is 9542 [src-0dc02cf791].
- Locker Combination: Enter 9542 to open the corridor locker [src-0dc02cf791].
- Light Rotation: Illuminate the cell blackboards with the UV Light to read the directional arrows, then rotate the main door lights to match those precise orientations [src-0dc02cf791].
Rewards
- Successful completion of this quest unlocks the Pay Close Detention achievement (sometimes referenced as "Pay Close Attention" in alternate guides) [src-96265dfaea]. Because this is tied directly to narrative progression, it cannot be missed [src-aa17351cd6].
Details
type
quest
completion_achievement
Pay Close Detention
story_progression
Story progression quest; cannot be missed.
walkthrough
- Leave the room and look at the board on the wall to the left. Rearrange the tiles in the 'Giving Spoilers' number to read the largest possible number: 9542.
- Go to the other side of the corridor to find a locker. Input the code 9542 to open it. Take the UV Light and equip it.
- Talk to Gillian behind bars and take the gum from her. Talk to Reed and take the yarn from him. Talk to Kira and take the hook.
- Go back to your cell and combine the yarn, hook and chewed gum to create a fishing rod.
- Use the fishing rod to fish the key out of the pit in the middle of the corridor to get a Warden's Key.
- Use the Warden's Key on each of your friends' doors.
- Use the UV light to look at the shapes and arrows noted on the blackboards in each prison cell. Use these as a key to the direction to rotate the lights around the main door — the lights must face in the same direction as the arrows.
- Go through the door to complete the quest.
puzzles
- 'Giving Spoilers' tile puzzle: rearrange tiles to form the largest possible number, 9542.
- Locker combination: 9542.
- Fishing rod crafting: combine yarn + hook + chewed gum.
- Light rotation puzzle: rotate lights around the main door to face the directions of the arrows found on the blackboards (revealed with the UV Light).
key_items
- UV Light (from locker, code 9542)
- Gum (from Gillian)
- Yarn (from Reed)
- Hook (from Kira)
- Fishing rod (crafted)
- Warden's Key (fished from the pit)
npcs
- Gillian
- Reed
- Kira
Sources
Related Guides
A Clued Awakening | Quests Wiki
A story quest in Escape Academy 2: Back 2 School, set in a classroom. Players solve a chain of desk-coordinate clues to spell PATH, then use a schedule puz
Arts Campus | Locations Wiki
A campus area in Escape Academy 2: Back 2 School, located to the right of the main quad. It is unlocked during Chapter 5 ('A Strong St-Art') and unlocking
Beach | Locations Wiki
The Beach is a story location in Escape Academy 2: Back 2 School, visited during the 'Dark Tidings' chapter (which completes 'The Second Chamber'). It is a
Better Book It! | Quests Wiki
A Chapter 1 quest in Escape Academy 2: Back 2 School in which the player needs to get three books, which can be bought from the bookstore. The bookstore is