Eyes on the Prize | Quests Wiki
A story quest in Chapter 4 of Escape Academy 2: Back 2 School, set in the headmaster's office. Players solve a jigsaw-piece bookshelf puzzle, decode a grid
Eyes on the Prize
A story quest in Chapter 4 of Escape Academy 2: Back 2 School, set in the headmaster's office. Players solve a jigsaw-piece bookshelf puzzle, decode a grid of bold words to find hidden items, and reshelf books according to the Reshelfing Rules to progress. Completing it unlocks the achievement of th
Verification: Human verified
"Eyes on the Prize" is a story quest set in Chapter 4 of Escape Academy 2: Back 2 School [src-0dc02cf791]. Taking place inside the headmaster's office, players must tackle a series of intriguing puzzles involving a jigsaw bookshelf, a word grid, and specific reshelfing rules to progress [src-0dc02cf791]. Completing this non-missable quest unlocks the achievement of the same name [src-aa17351cd6].
How to Complete
To begin this quest, ensure you have finished the preceding quest Solvers Keepers [src-0dc02cf791]. From there, leave your dorm room, head up the next flight of stairs to the headmaster's office, and speak with Gillian [src-0dc02cf791]. You will need to utilize key items including the [Fancy Key], [Mysterious Paper], and [Reshelfing Rules] to navigate through the office's hidden compartments and solve its puzzles [src-0dc02cf791].
Step-by-Step Walkthrough
- Open the Bookshelf: Examine the bookshelf and adjust the jigsaw piece on the far left-hand side so its protrusion points down [src-0dc02cf791]. On the opposite side, adjust the top piece to point up and the bottom piece to point right, which will open the bookshelf doors [src-0dc02cf791].
- Gather Clues: Pick up the [Mysterious Paper] from the headmaster's desk and pin it, then inspect the shelves located on the other side of the room [src-0dc02cf791].
- Decode the Word Grid: Note the bold words—Before, Foray, To Be, and See One—which correspond to the grid coordinates B4, 4A, 2B, and C1 [src-0dc02cf791]. Locate the items found within each of these corresponding squares: a shield, a fly, a disco ball, and a valve [src-0dc02cf791].
- Unlock Compartments: Pin the [Reshelfing Rules], return to the primary shelf, and use the [Fancy Key] to open two separate compartments [src-0dc02cf791].
- Reshelving Books: Following the directives of the [Reshelfing Rules], pull out the following books: Evil Olive, Identifying Blocks, Riddle Me That, Race Car, Meet in the Riddle, Riddle Me This, Never Odd or Even, Locks, Riddles and You, Bird Flocks, Go Dog!, Yo Banana Boy, Riddles for Fools, and Fixing Clocks [src-0dc02cf791].
- Finalize the Quest: Walk through the opened passage and take the glasses off the desk to successfully complete both the room and the quest [src-0dc02cf791].
Rewards
- Glasses: Taken directly from the desk after navigating through the bookshelf passage [src-0dc02cf791].
- Achievement: Unlocks the Eyes on the Prize achievement upon completion [src-96265dfaea].
Details
type
quest
completion_achievement
Eyes on the Prize
chapter
Chapter 4
location
The headmaster's office, reached by heading up the next flight of stairs after leaving the dorm room; the quest begins by talking to Gillian there.
prerequisite
Complete the preceding quest 'Solvers Keepers', then leave the dorm room and head to the headmaster's office to talk to Gillian.
walkthrough_steps
- Look at the bookshelf and change the jigsaw piece on the far left-hand side so its protrusion points down; on the other side, have the top one pointing up and the bottom one pointing right. This opens the bookshelf doors.
- Pick up the Mysterious Paper from the headmaster's desk and pin it, then look at the shelves on the other side of the room.
- Note the bold words: Before, Foray, To Be and See One — which map to B4, 4A, 2B and C1. Find the items in each of these squares: shield, fly, disco ball and valve.
- Pin the Reshelfing Rules, go back to the other shelf, and use the Fancy Key to open two compartments.
- As per the Reshelfing Rules, pull out the following books: Evil Olive, Identifying Blocks, Riddle Me That, Race Car, Meet in the Riddle, Riddle Me This, Never Odd or Even, Locks, Riddles and You, Bird Flocks, Go Dog!, Yo Banana Boy, Riddles for Fools, Fixing Clocks.
- Go through and take the glasses off the desk to complete the room and quest.
required_items
- Fancy Key
- Mysterious Paper
- Reshelfing Rules
reward_item
Glasses (taken from the desk after going through the bookshelf)
Sources
- Escape Academy 2: Back 2 School walkthrough - Full guide and puzzle ...
- Steam achievements page — Escape Academy 2
- Escape Academy 2: Back 2 School - Achievement & Trophy Guide
Related
Related Guides
A Clued Awakening | Quests Wiki
A story quest in Escape Academy 2: Back 2 School, set in a classroom. Players solve a chain of desk-coordinate clues to spell PATH, then use a schedule puz
Arts Campus | Locations Wiki
A campus area in Escape Academy 2: Back 2 School, located to the right of the main quad. It is unlocked during Chapter 5 ('A Strong St-Art') and unlocking
Beach | Locations Wiki
The Beach is a story location in Escape Academy 2: Back 2 School, visited during the 'Dark Tidings' chapter (which completes 'The Second Chamber'). It is a
Better Book It! | Quests Wiki
A Chapter 1 quest in Escape Academy 2: Back 2 School in which the player needs to get three books, which can be bought from the bookstore. The bookstore is