Eyes on the Prize | Guides Wiki
An escape room / assignment in Escape Academy 2: Back 2 School, encountered in Chapter 4 in the headmaster's office; completing it unlocks the achievement
Eyes on the Prize
An escape room / assignment in Escape Academy 2: Back 2 School, encountered in Chapter 4 in the headmaster's office; completing it unlocks the achievement of the same name. The room involves a jigsaw-piece bookshelf puzzle, decoding a Mysterious Paper and the Reshelfing Rules, and pulling a specific
Verification: Human verified
"Eyes on the Prize" is an assignment and escape room featured in Chapter 4 of Escape Academy 2: Back 2 School [src-96265dfaea, src-0dc02cf791]. The room takes place in the headmaster's office and requires players to solve a jigsaw bookshelf puzzle, decode clues, and manage books according to specific rules [src-0dc02cf791]. Completing this assignment successfully unlocks the story-progression achievement of the same name [src-96265dfaea, src-aa17351cd6].
How to Get Started
To begin this escape room, leave your dorm room and head up the next flight of stairs to reach the headmaster's office [src-0dc02cf791]. Speak with Gillian inside the office to officially trigger the assignment [src-0dc02cf791].
Step-by-Step Walkthrough
Follow these steps to solve the puzzles and complete the escape room:
- Open the Bookshelf Doors: Examine the bookshelf and adjust the jigsaw pieces [src-0dc02cf791]. Set the far-left jigsaw piece so its protrusion points downward [src-0dc02cf791]. On the opposite side, set the top piece pointing up and the bottom piece pointing right [src-0dc02cf791]. This action will open the bookshelf doors [src-0dc02cf791].
- Examine the Mysterious Paper: Pick up the Mysterious Paper from the headmaster's desk and pin it [src-0dc02cf791]. Inspect the shelves on the other side of the room [src-0dc02cf791].
- Decode the Grid Clues: Note the bold words on the paper—Before, Foray, To Be and See One—which map to the grid coordinates B4, 4A, 2B, and C1 [src-0dc02cf791]. Locate the items found within each of these corresponding squares: a shield, a fly, a disco ball, and a valve [src-0dc02cf791].
- Use the Fancy Key: Pin the Reshelfing Rules, return to the initial shelf, and use the Fancy Key to unlock two compartments [src-0dc02cf791].
- Pull the Correct Books: Following the instructions outlined in the Reshelfing Rules, pull out the following specific books: Evil Olive, Identifying Blocks, Riddle Me That, Race Car, Meet in the Riddle, Riddle Me This, Never Odd or Even, Locks, Riddles and You, Bird Flocks, Go Dog!, Yo Banana Boy, Riddles for Fools, and Fixing Clocks [src-0dc02cf791].
- Complete the Room: Pass through the opening and pick up the glasses off the desk to finish the escape room [src-0dc02cf791].
Rewards
- Achievement: Completing this assignment awards the "Eyes on the Prize" achievement [src-96265dfaea, src-aa17351cd6].
Details
type
Assignment / escape room
associated_achievement
Eyes on the Prize — awarded for completing "Eyes on the Prize"; story progression, can't be missed.
chapter
Chapter 4
location
The headmaster's office, reached by heading up the next flight of stairs after leaving the dorm room; begins after talking to Gillian in the office.
walkthrough
- Bookshelf jigsaw puzzle: set the far-left jigsaw piece so its protrusion points down; on the other side, set the top piece pointing up and the bottom piece pointing right. This opens the bookshelf doors.
- Pick up the Mysterious Paper from the headmaster's desk, pin it, and look at the shelves on the other side of the room.
- Note the bold words on the paper: Before, Foray, To Be and See One — which map to B4, 4A, 2B and C1. Find the items in each of these squares: shield, fly, disco ball and valve.
- Pin the Reshelfing Rules, go back to the other shelf, and use the Fancy Key to open two compartments.
- Following the Reshelfing Rules, pull out the following books: Evil Olive, Identifying Blocks, Riddle Me That, Race Car, Meet in the Riddle, Riddle Me This, Never Odd or Even, Locks, Riddles and You, Bird Flocks, Go Dog!, Yo Banana Boy, Riddles for Fools, Fixing Clocks.
- Go through, then take the glasses off the desk to complete the room.
key_items
- Mysterious Paper
- Reshelfing Rules
- Fancy Key
- glasses
Sources
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