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Animal Companions | Mechanics Wiki

Animals that can follow the player around after completing their side quests; a cute feature but with no way to make them stop following in their area, and

Animal Companions

Animals that can follow the player around after completing their side quests; a cute feature but with no way to make them stop following in their area, and they can clip into puzzles and get in the way.

Verification: Human verified

Animal Companions are a fun addition to the game that allow various creatures to tag along with you as you explore the world of Escape Academy 2: Back to School [src-4b8b4c5daa]. While they provide a charming and lighthearted touch to your journey, they also come with a few quirks and limitations regarding their behavior in certain areas [src-4b8b4c5daa].

How to Unlock Animal Companions

To get animal companions to follow you around, you must successfully complete their respective side quests scattered throughout the game [src-4b8b4c5daa]. Once unlocked, these animals will accompany you as you navigate the campus [src-4b8b4c5daa].

Limitations and Issues

While having a companion by your side is a cute feature, players should be aware of a few gameplay quirks:

  • No Dismissal Option: There is currently no way to make an animal companion stop following you around if you remain within their designated area [src-4b8b4c5daa].
  • Puzzle Interference: Companions have a tendency to clip into whatever puzzle you are actively trying to solve, occasionally getting directly in the way of your view or interaction points [src-4b8b4c5daa].

Tips

  • Keep an eye on your positioning when approaching interactive puzzles, as companion clipping can occasionally obstruct smaller objects or UI elements.
  • Plan your exploration carefully if you prefer to solve puzzles uninterrupted, keeping in mind that companions cannot be manually dismissed while you are in their home zone [src-4b8b4c5daa].

Details

unlock_method

Complete their side quests

limitation

No way to get them to stop following you around if you're in their area

issue

Often clip into whatever puzzle the player is trying to solve and get in the way

Sources