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Eye of the Brain Storm | Quests Wiki

Story quest in Escape Academy 2: Back 2 School, set during Chapter 8 on the island. It is a puzzle-heavy sequence involving a Diamond Paper, a stepping-sto

Eye of the Brain Storm

Story quest in Escape Academy 2: Back 2 School, set during Chapter 8 on the island. It is a puzzle-heavy sequence involving a Diamond Paper, a stepping-stone word puzzle, a card-based magic square, and a safe code, and completing it unlocks the achievement of the same name.

Verification: Human verified

Eye of the Brain Storm is a puzzle-heavy story quest in Escape Academy 2 set during Chapter 8 on the island [src-aa17351cd6, src-0dc02cf791]. This can't be missed as part of story progression and unlocks the Eye of the Brain Storm achievement upon completion [src-aa17351cd6, src-0dc02cf791].

Prerequisites

Before starting this quest, you must complete the "Rewriting History" section. Make your way down to the beach through the Science Campus, talk to the professors at the end of the dock, and choose to progress the story [src-0dc02cf791]. Note that this is your final opportunity to finish any remaining side quests before continuing [src-0dc02cf791].

Step-by-Step Walkthrough

  • Climb up the rocks in the centre of the island and pick up the Diamond Paper pinned to the tree, then pin it [src-0dc02cf791].
  • Jump along the stepping stones and observe the tiles on each one. Each tile features an image matching a segment of the Diamond Paper. Note the letter of each tile as you move along, which spells out OPPOSITE [src-0dc02cf791].
  • Locate the locked plate on the floor, which requires a six-letter word and has "REMEMBER" written above it. Enter the opposite word: FORGET [src-0dc02cf791].
  • Climb down the ladder into the underground room [src-0dc02cf791].
  • Collect the hidden diamond playing cards scattered around the room:
    • 3 of diamonds from the noticeboard [src-0dc02cf791]
    • 2 of diamonds on the vent [src-0dc02cf791]
    • 5 of diamonds on the desk [src-0dc02cf791]
    • 4 of diamonds on the chair [src-0dc02cf791]
    • Ace of diamonds on the shelf [src-0dc02cf791]
  • Head to the bedside table and arrange the cards into a magic square so that each row and column equals 15 [src-0dc02cf791].
  • Retrieve the Lightbulb from the drawer that opens [src-0dc02cf791].
  • Insert the Lightbulb into the lamp above the cards to illuminate four cards: 1, 5, 8, 3 [src-0dc02cf791].
  • Approach the safe and input the combination 1, 5, 8, 3 from top left to bottom right to retrieve the Brain in Jar [src-0dc02cf791].
  • Interact with "The Vicluevian Man" puzzle. Use the bottom buttons to separate the arms first, then rotate the limbs so that the legs align with the yellow tabs and the brown and white arms align with their matching colored tabs [src-0dc02cf791].
  • Place the Brain in Jar into the vat marked "C" [src-0dc02cf791].
  • Check the wall note reading “Specimen E – Brainpower = 12,” which features a total of 12 colored-in squares [src-0dc02cf791].

Puzzle Solutions

  • Stepping Stones: Tiles spell out OPPOSITE [src-0dc02cf791].
  • Floor Lock Plate: Enter FORGET [src-0dc02cf791].
  • Card Magic Square: Arrange the cards so every row and column adds up to 15 [src-0dc02cf791].
  • Safe Code: Enter 1, 5, 8, 3 from top left to bottom right [src-0dc02cf791].

Key Items

  • Diamond Paper [src-0dc02cf791]
  • Diamond Playing Cards (Ace, 2, 3, 4, 5) [src-0dc02cf791]
  • Lightbulb [src-0dc02cf791]
  • Brain in Jar [src-0dc02cf791]

Rewards

  • Completion of the quest advances Chapter 8 of the story [src-aa17351cd6, src-0dc02cf791].
  • Unlocks the Eye of the Brain Storm achievement [src-aa17351cd6, src-0dc02cf791].

Details

type

Story quest

missable

Can't be missed (story progression)

chapter

Chapter 8 (follows the 'Rewriting History' section)

location

The island; begins by climbing the rocks in the centre of the island to pick up the Diamond Paper pinned to a tree, then descends via a ladder into an underground room.

walkthrough

  • Climb up the rocks in the centre of the island and pick up the Diamond Paper pinned to the tree. Pin it.
  • Jump along the stepping stones and look at the tiles on each one; each tile has an image matching a segment of the Diamond Paper. Note the letter of each as you move along — they spell OPPOSITE.
  • Go to the locked plate on the floor. It needs a six-letter word and has 'REMEMBER' written above it. Enter the opposite of remember: FORGET.
  • Climb down the ladder.
  • Pick up the three of diamonds card from the noticeboard. Also find the 2 of diamonds on the vent, the 5 of diamonds on the desk, the 4 of diamonds on the chair, and the ace of diamonds on the shelf.
  • At the bedside table, place the cards so each row and column equals 15 (a magic square).
  • Take the lightbulb from the drawer that opens.
  • Put the lightbulb in the lamp above the cards; it illuminates four cards: 1, 5, 8, 3.
  • Go to the safe and input 1, 5, 8, 3 from top left to bottom right. Pick up the Brain in Jar from inside.
  • Interact with 'The Vicluevian Man': rotate the arms and legs so the legs line up with the yellow tabs and the brown and white arms line up with the matching coloured tab.

puzzleSolutions

  • Stepping-stone tiles spell OPPOSITE.
  • Floor lock plate word: FORGET (opposite of REMEMBER).
  • Card magic square: each row and column must equal 15.
  • Safe code: 1, 5, 8, 3 entered from top left to bottom right.

keyItems

  • Diamond Paper (pinned to a tree)
  • Diamond playing cards: 3 (noticeboard), 2 (vent), 5 (desk), 4 (chair), Ace (shelf)
  • Lightbulb (drawer)
  • Brain in Jar (safe)

prerequisite

Complete the 'Rewriting History' section: go down to the beach via the Science Campus, talk to the professors at the end of the dock, and choose to progress the story. This is the last point to finish any remaining side quests before continuing.

Sources